Tutorials and Assets
Styrofoam Helicopter
mental ray Physical Sun/Sky and Rotational Motion Blur
Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, background plates, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene.
Styrofoam Helicopter covers mental rays Physical Sun & Sky and issues revolving around its use including texture gamma, proper use with sss shaders, tone mapping, and rendering with clouds and backgrounds. We also explore linear motion blur as it applies to complex rotation.
Post Date: May 5, 2008



When you apply a texture to the haze channel as you reference from MasterZap, I notice both you guys get artifacts around the edges of the model with a LDR image. Is there a way to tune that out? HDR images didn't generate this issue. Thanks!
Posted August 05, 2008 - 07:36am