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<channel>
	<title>Gnomonology Blog &#187; RyanKingslien</title>
	<atom:link href="http://gnomonology.com/blog/author/admin/feed/" rel="self" type="application/rss+xml" />
	<link>http://gnomonology.com/blog</link>
	<description>Tutorials &#38; Assets by Professional Artists</description>
	<pubDate>Sat, 22 Nov 2008 00:43:19 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
	<language>en</language>
			<item>
		<title>3D Model: Male Head w/ UVs</title>
		<link>http://gnomonology.com/blog/2008/11/3d-model-male-head-w-uvs/</link>
		<comments>http://gnomonology.com/blog/2008/11/3d-model-male-head-w-uvs/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 00:38:11 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Heads]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=764</guid>
		<description><![CDATA[This 3D model download contains both a ZBrush sculpt and a low resolution head model complete with UVs. The ZBrush sculpt contains 1.7 million polygons. The low resolution mesh contains polygon count is 1,694.
]]></description>
			<content:encoded><![CDATA[<p>This 3D model download contains both a ZBrush sculpt and a low resolution head model complete with UVs. The ZBrush sculpt contains 1.7 million polygons. The low resolution mesh contains polygon count is 1,694.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/11/3d-model-male-head-w-uvs/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Maya Modeling: Modeling a Muscle Car Part 1: Modeling the Wheel</title>
		<link>http://gnomonology.com/blog/2008/11/maya-modeling-modeling-a-muscle-car-part-1-modeling-the-wheel/</link>
		<comments>http://gnomonology.com/blog/2008/11/maya-modeling-modeling-a-muscle-car-part-1-modeling-the-wheel/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 00:23:59 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Modeling]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=761</guid>
		<description><![CDATA[In this video Christophe Dess shows us how he models the wheels for his super-charged cars. Using Maya&#8217;s polygon modeling tools, Christophe creates all the components necessary wheel, rim, tire tread and hub. Once modeled, he uses XNormal and Photoshop to create a tread pattern which he later uses as a bump map. Finally, he [...]]]></description>
			<content:encoded><![CDATA[<p>In this video Christophe Dess shows us how he models the wheels for his super-charged cars. Using Maya&#8217;s polygon modeling tools, Christophe creates all the components necessary wheel, rim, tire tread and hub. Once modeled, he uses XNormal and Photoshop to create a tread pattern which he later uses as a bump map. Finally, he lays out his Uvs and brings everthing together in a final render</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/11/maya-modeling-modeling-a-muscle-car-part-1-modeling-the-wheel/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Maya Scene: Realistic Skin Material with Subsurface Scattering w/ HDRI</title>
		<link>http://gnomonology.com/blog/2008/11/maya-scene-realistic-skin-material-with-subsurface-scattering-w-hdri/</link>
		<comments>http://gnomonology.com/blog/2008/11/maya-scene-realistic-skin-material-with-subsurface-scattering-w-hdri/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 00:20:23 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Heads]]></category>

		<category><![CDATA[Lighting]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=758</guid>
		<description><![CDATA[Ian&#8217;s Realistic Skin Material with HDRI lighting is a complete scene file using using Mental Ray&#8217;s MISSS Fast Skin shader and Final Gather. It includes a low resolution male head, a color map, a displacement map and a normal map as well as the original ZBrush sculpt.
]]></description>
			<content:encoded><![CDATA[<p>Ian&#8217;s Realistic Skin Material with HDRI lighting is a complete scene file using using Mental Ray&#8217;s MISSS Fast Skin shader and Final Gather. It includes a low resolution male head, a color map, a displacement map and a normal map as well as the original ZBrush sculpt.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/11/maya-scene-realistic-skin-material-with-subsurface-scattering-w-hdri/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Maya Light Rig for Fake Global Illumination</title>
		<link>http://gnomonology.com/blog/2008/11/maya-light-rig-for-fake-global-illumination/</link>
		<comments>http://gnomonology.com/blog/2008/11/maya-light-rig-for-fake-global-illumination/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 00:15:26 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Lighting]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=755</guid>
		<description><![CDATA[The Daylight rig simulates Global illumination without using GI. It is fast, simple, and all you have to do is import it into your scene and the default presets yield great results. The rig works with Mental Ray and all you need is Maya 8.5 and above. The rig comes with three presets to get [...]]]></description>
			<content:encoded><![CDATA[<p>The Daylight rig simulates Global illumination without using GI. It is fast, simple, and all you have to do is import it into your scene and the default presets yield great results. The rig works with Mental Ray and all you need is Maya 8.5 and above. The rig comes with three presets to get you started, sunrise or sunset, mid day and late afternoon.</p>
<p>GI looks fantastic for stills, but once you try to have a character move through the scene, you will often get a lot of flickering and speckling because of the nature of GI. It is possible to minimize this by increasing your GI samples or by adding Final Gather to the solve, but not without increasing render times. To solve this problem, Leonardo came up with a solution - make a daylight rig that looks like GI, that wont flicker, and that renders quickly.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/11/maya-light-rig-for-fake-global-illumination/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sculpting Clothing: Folds and Wrinkles</title>
		<link>http://gnomonology.com/blog/2008/11/sculpting-clothing-folds-and-wrinkles/</link>
		<comments>http://gnomonology.com/blog/2008/11/sculpting-clothing-folds-and-wrinkles/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 00:11:30 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Sculpting]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=749</guid>
		<description><![CDATA[In this tutorial Richard Smith demonstrates how to sculpt amazingly realistic folds in clothing using ZBrush. He covers the fundamentals of direction and weight as well as gathering reference. This tutorial documents the entire process for sculpting the jacket of Richard&#8217;s latest character, Bad Girl. It is an absolute must-have for anyone wanting to learn [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial Richard Smith demonstrates how to sculpt amazingly realistic folds in clothing using ZBrush. He covers the fundamentals of direction and weight as well as gathering reference. This tutorial documents the entire process for sculpting the jacket of Richard&#8217;s latest character, Bad Girl. It is an absolute must-have for anyone wanting to learn how to create more realistic clothing for their characters.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/11/sculpting-clothing-folds-and-wrinkles/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sculpture Reference Set: Prague: Angels and Demons</title>
		<link>http://gnomonology.com/blog/2008/10/sculpture-reference-set-prague-angels-and-demons/</link>
		<comments>http://gnomonology.com/blog/2008/10/sculpture-reference-set-prague-angels-and-demons/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 00:54:22 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Sculpture]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=735</guid>
		<description><![CDATA[The Palacky Monument lies along the Vlatva River south of the Charles Bridge and just north of Vysehard. The Palacky Monument was created to honor protestant Frantisek Palacky, who suffered religious persecution in the 19th century and wrote The History of the Czech Nation in Bohemia and Moravia.
]]></description>
			<content:encoded><![CDATA[<p>The Palacky Monument lies along the Vlatva River south of the Charles Bridge and just north of Vysehard. The Palacky Monument was created to honor protestant Frantisek Palacky, who suffered religious persecution in the 19th century and wrote The History of the Czech Nation in Bohemia and Moravia.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/10/sculpture-reference-set-prague-angels-and-demons/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Nature Reference Set: Antelope Canyon</title>
		<link>http://gnomonology.com/blog/2008/10/nature-reference-set-antelope-canyon/</link>
		<comments>http://gnomonology.com/blog/2008/10/nature-reference-set-antelope-canyon/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 00:52:58 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Nature]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=732</guid>
		<description><![CDATA[These reference sets were taken in Antelope Canyon, Arizona. Antelope Canyon is one of the most photographed sites in the American Southwest and is known for the amazing lighting effects of its slot canyon. These photos were taken at the peak time for each area of the slot canyon as the most beautiful lighting conditions [...]]]></description>
			<content:encoded><![CDATA[<p>These reference sets were taken in Antelope Canyon, Arizona. Antelope Canyon is one of the most photographed sites in the American Southwest and is known for the amazing lighting effects of its slot canyon. These photos were taken at the peak time for each area of the slot canyon as the most beautiful lighting conditions appear for only a short time each day.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/10/nature-reference-set-antelope-canyon/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sculpture Reference Set: Prague: War Memorial</title>
		<link>http://gnomonology.com/blog/2008/10/sculpture-reference-set-prague-war-memorial/</link>
		<comments>http://gnomonology.com/blog/2008/10/sculpture-reference-set-prague-war-memorial/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 00:51:22 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Sculpture]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=729</guid>
		<description><![CDATA[This photoset comes directly from a War Memorial in Prague, Czech Republic. It includes turntables of each sculpture and many of the elements in each sculpture. Close up texture shots are also included and useful for texture artists.
]]></description>
			<content:encoded><![CDATA[<p>This photoset comes directly from a War Memorial in Prague, Czech Republic. It includes turntables of each sculpture and many of the elements in each sculpture. Close up texture shots are also included and useful for texture artists.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/10/sculpture-reference-set-prague-war-memorial/feed/</wfw:commentRss>
		</item>
		<item>
		<title>3D Model: Colt 1911 - Includes 3 Resolution Levels and Texture Maps</title>
		<link>http://gnomonology.com/blog/2008/10/3d-model-colt-1911-includes-3-resolution-levels-and-texture-maps/</link>
		<comments>http://gnomonology.com/blog/2008/10/3d-model-colt-1911-includes-3-resolution-levels-and-texture-maps/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 18:54:19 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Weapons]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=726</guid>
		<description><![CDATA[This asset includes a Maya 2008 file with 3 full resolution textures, an image back plane &#038; the grayscale detail normal map. The file has the low poly, sub-d, and high poly meshes. Just unzip to your desktop and open in Maya. Also include are 3 .OBJ files of each model that can be opened [...]]]></description>
			<content:encoded><![CDATA[<p>This asset includes a Maya 2008 file with 3 full resolution textures, an image back plane &#038; the grayscale detail normal map. The file has the low poly, sub-d, and high poly meshes. Just unzip to your desktop and open in Maya. Also include are 3 .OBJ files of each model that can be opened in other versions of Maya, 3dsmax or XSI.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/10/3d-model-colt-1911-includes-3-resolution-levels-and-texture-maps/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Modeling a Next-Gen Weapon: Colt 1911</title>
		<link>http://gnomonology.com/blog/2008/10/modeling-a-next-gen-weapon-colt-1911/</link>
		<comments>http://gnomonology.com/blog/2008/10/modeling-a-next-gen-weapon-colt-1911/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 18:44:50 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Modeling]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=722</guid>
		<description><![CDATA[In Modeling a Next-Gen Weapon, Joe Simanello takes us through the modeling and rendering process using his Colt 1911 Next-Gen game model.  He begins with a low rez model then sculpts a high-rez version for specific details in the gun barrel and other parts of the weapon.  He then moves on to demonstrate [...]]]></description>
			<content:encoded><![CDATA[<p>In Modeling a Next-Gen Weapon, Joe Simanello takes us through the modeling and rendering process using his Colt 1911 Next-Gen game model.  He begins with a low rez model then sculpts a high-rez version for specific details in the gun barrel and other parts of the weapon.  He then moves on to demonstrate how to lay out your UVs for texture painting, how to generate your normal maps and how to trouble shoot common problems with your normal maps.  In the final chapter, Joe shows how he adds details to the normal map using Photoshop and Photographic reference.  This is an in-depth look at creating an in-game model using Maya and Photoshop and perfect for anyone wanting to learn more about game modeling afor Next-Gen titles.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/10/modeling-a-next-gen-weapon-colt-1911/feed/</wfw:commentRss>
		</item>
		<item>
		<title>3D MODEL : RUSKY SOLDIER</title>
		<link>http://gnomonology.com/blog/2008/10/3d-model-rusky-soldier/</link>
		<comments>http://gnomonology.com/blog/2008/10/3d-model-rusky-soldier/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 21:55:36 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Figure]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=717</guid>
		<description><![CDATA[Ready to rig, to texture or to animate.  This model set would please any student or TD that would like to avoid the modelling step  but still want to display his rendering  rigging or animation skills with an original and fun model.
]]></description>
			<content:encoded><![CDATA[<p>Ready to rig, to texture or to animate.  This model set would please any student or TD that would like to avoid the modelling step  but still want to display his rendering  rigging or animation skills with an original and fun model.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/10/3d-model-rusky-soldier/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Christophe Desse Releases the First Chapter of Stylized Muscle Car Workshop</title>
		<link>http://gnomonology.com/blog/2008/10/christophe-desse-releases-the-first-chapter-of-stylized-muscle-car-workshop/</link>
		<comments>http://gnomonology.com/blog/2008/10/christophe-desse-releases-the-first-chapter-of-stylized-muscle-car-workshop/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 21:50:39 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=713</guid>
		<description><![CDATA[In this video series , Christophe Dese will show the detailed workflow involved in the creation process of his acclaimed stylized muscle cars.
]]></description>
			<content:encoded><![CDATA[<p>In this video series , Christophe Dese will show the detailed workflow involved in the creation process of his acclaimed stylized muscle cars.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/10/christophe-desse-releases-the-first-chapter-of-stylized-muscle-car-workshop/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Jeff Patton Releases Vehicle Rendering in 3DS Max 2009 (includes 3 scene files)</title>
		<link>http://gnomonology.com/blog/2008/10/jeff-patton-releases-vehicle-rendering-in-3ds-max-2009-includes-3-scene-files/</link>
		<comments>http://gnomonology.com/blog/2008/10/jeff-patton-releases-vehicle-rendering-in-3ds-max-2009-includes-3-scene-files/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 21:46:10 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=710</guid>
		<description><![CDATA[In this video Jeff Patton takes an in-depth look at how to create a realistic render of a vehicle in 3DS Max using Mental Ray.  Jeff walks you through the process step by step and provides a solid foundation for you to be able to create your own renders and understand Mental Ray.
Specifically, Jeff [...]]]></description>
			<content:encoded><![CDATA[<p>In this video Jeff Patton takes an in-depth look at how to create a realistic render of a vehicle in 3DS Max using Mental Ray.  Jeff walks you through the process step by step and provides a solid foundation for you to be able to create your own renders and understand Mental Ray.<br />
Specifically, Jeff covers the following items: Arch and Design Materials, Metallic Flake Paint Materials, Using a 3 Point Lighting Setup, Photographic Exposure Controls, Kelvin Controls, Texturing, The New Composite Map in 3DS Max 2009.</p>
]]></content:encoded>
			<wfw:commentRss>http://gnomonology.com/blog/2008/10/jeff-patton-releases-vehicle-rendering-in-3ds-max-2009-includes-3-scene-files/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Gnomonology Releases 7 New Free Tutorials by Ryan Kingslien</title>
		<link>http://gnomonology.com/blog/2008/10/gnomonology-releases-7-new-free-tutorials-by-ryan-kingslien/</link>
		<comments>http://gnomonology.com/blog/2008/10/gnomonology-releases-7-new-free-tutorials-by-ryan-kingslien/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 23:20:56 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Featured Articles]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=677</guid>
		<description><![CDATA[Hello! Ryan Kingslien has released 7 new free tutorials for using ZBrush.  Each tutorial is around 10 minutes long and centered around one point of interest and only a few ZBrush tools.
Here is a list of the tutorials:
Sculpting a Zombie&#8217;s Teeth Using Alex Alvarez&#8217;s Teeth and Gum Set.  This tutorial quickly shows you how to [...]]]></description>
			<content:encoded><![CDATA[<p>Hello! Ryan Kingslien has released 7 new free tutorials for using ZBrush.  Each tutorial is around 10 minutes long and centered around one point of interest and only a few ZBrush tools.</p>
<p>Here is a list of the tutorials:</p>
<p><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1575" ><img class="alignleft" style="float: left;" title="Zombie Teeth" src="http://forums.thegnomonworkshop.com/attachment.php?attachmentid=1822&amp;stc=1&amp;thumb=1" alt="" width="100" height="75" /></a><strong><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1575" >Sculpting a Zombie&#8217;s Teeth Using Alex Alvarez&#8217;s Teeth and Gum Set</a></strong>.  This tutorial quickly shows you how to use Transpose, Masking, Delete Hidden and Clay Tubes to create battered zombie teeth that smell like death warmed over!</p>
<div style="clear:both"></div>
<p><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1571" ><img class="alignleft" style="float: left;" title="Sculpt a Zombie Part 2" src="http://forums.thegnomonworkshop.com/attachment.php?attachmentid=1814&amp;stc=1&amp;thumb=1" alt="" width="100" height="75" /></a><strong><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1571" >Sculpting a Zombie Part 2.</a> </strong> This tutorial shows you how to detail a zombie sculpt using Ryan&#8217;s Zombie Brush.  The Zombie Brush is a modification of the Magnify Brush and provides an easy to use way to create wrinkled skin.</p>
<div style="clear:both"></div>
<p><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1563" ><img class="alignleft" style="float: left;" title="Sculpting a Zombie Part 1" src="http://forums.thegnomonworkshop.com/attachment.php?attachmentid=1743&amp;stc=1&amp;thumb=1" alt="" width="100" height="75" /></a><strong><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1563" >Sculpting a Zombie Part 1</a>.</strong> This tutorial shows how to turn ZBrush&#8217;s DemoHead into a Zombie in 20 minutes or less!  Using Masks, Clay Tubes and the Clay brush the DemoHead is quickly turned into the undead fiend we always knew he was!</p>
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<p><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1570" ><img class="alignleft" style="float: left;" title="Create a Character Sheet" src="http://forums.thegnomonworkshop.com/attachment.php?attachmentid=1807&amp;stc=1&amp;thumb=1" alt="" width="100" height="75" /></a><strong><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1570" >Creating a Character Sheet.</a> </strong> This tutorials shows you how to use the Character Sheet function in ZBrush&#8217;s ZAppLink.  Character Sheet is a fast and simply way to get a rotation of your model into Photoshop for quick review.</p>
<div style="clear:both"></div>
<p><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1569" ><img class="alignleft" style="float: left;" title="Create a Turntable" src="http://forums.thegnomonworkshop.com/attachment.php?attachmentid=1806&amp;stc=1&amp;thumb=1" alt="" width="100" height="75" /></a><strong><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1569" >Create a Turntable of your 3D Model</a>.</strong> This tutorial shows you how to get the best results when using ZBrush&#8217;s built in Turntable feature and its a heck of a lot faster than exporting to a 3D application!  </p>
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<p><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1561" ><img class="alignleft" style="float: left;" title="Boot Straps" src="http://forums.thegnomonworkshop.com/attachment.php?attachmentid=1746&amp;stc=1&amp;thumb=1" alt="" width="100" height="75" /></a><strong><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1561" >Sculpting Boot Straps</a>.</strong>  This tutorial shows you how to use 2D patterns to sculpt 3D shapes.  Its a simple workflow that gives great results. </p>
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<p><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1564" ><img class="alignleft" style="float: left;" title="Sculpting Feathers Using Slash 2 Brush" src="http://forums.thegnomonworkshop.com/attachment.php?attachmentid=1740&amp;stc=1&amp;thumb=1" alt="" width="100" height="75" /></a><strong><a href="http://forums.thegnomonworkshop.com/showthread.php?t=1564" >Sculpting Feathers Using the Slash2 Brush.</a></strong>  This tutorials is the result of much trial and error.  It shows you a quick and easy way to sculpt cool looking feathers using ZBrush&#8217;s Slash 2 Brush and very little else.</p>
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		<title>Alex Velasquez Releases his Scene File from Dr. Frankenstein 90210</title>
		<link>http://gnomonology.com/blog/2008/09/alex-velasquez-releases-his-scene-file-from-dr-frankenstein-90210/</link>
		<comments>http://gnomonology.com/blog/2008/09/alex-velasquez-releases-his-scene-file-from-dr-frankenstein-90210/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 01:10:38 +0000</pubDate>
		<dc:creator>RyanKingslien</dc:creator>
		
		<category><![CDATA[Featured Articles]]></category>

		<guid isPermaLink="false">http://gnomonology.com/blog/?p=673</guid>
		<description><![CDATA[Just today Alex Velasquez released his 3ds Max scene file on Gnomonology for his very cool illustation Dr. Frankenstein 90210.  Alex explains it this way:
The idea was to make Frankenstein at a plastic surgeon&#8217;s office about to get some liposuction.  I&#8217;ve seen people on the &#8220;Dr. 90210&#8243; show; normal people just disfigure themselves [...]]]></description>
			<content:encoded><![CDATA[<p>Just today Alex Velasquez released his 3ds Max scene file on Gnomonology for his very cool illustation Dr. Frankenstein 90210.  Alex explains it this way:</p>
<blockquote><p>The idea was to make Frankenstein at a plastic surgeon&#8217;s office about to get some liposuction.  I&#8217;ve seen people on the &#8220;Dr. 90210&#8243; show; normal people just disfigure themselves under the illusion that they are perfecting themselves. I thought the that Frankenstien with his other obvious serious medical issuess would still fall victim to this vanity was very amusing.  He would see some stubborn belly fat and opt to have it surgically removed.</p></blockquote>
<p><a href="http://gnomonology.com/blog/2008/09/dr-frankenstein-90210-scene-file-3ds-max/" >Dr. Frankenstein 90210 Scene File (3ds Max)</a><br />
<a href="http://gnomonology.com/blog/2008/09/3d-model-frankenstein-model-from-dr-frankenstein-90210/" >3D Model: Frankenstein Model From Dr. Frankenstein 90210</a></p>
<p>Check out his <a href="http://www.zbrushcentral.com/zbc/showthread.php?t=54905" >Making of Dr. Frankenstein 90210 at ZBrushCentral</a></p>
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