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Sculpture Reference Set: Prague: Angels and Demons(0)
The Palacky Monument lies along the Vlatva River south of the Charles Bridge and just north of Vysehard. The Palacky Monument was created to honor protestant Frantisek Palacky, who suffered religious persecution in the 19th century and wrote The History of the Czech Nation in Bohemia and Moravia.
Nature Reference Set: Antelope Canyon
These reference sets were taken in Antelope Canyon, Arizona. Antelope Canyon is one of the most photographed sites in the American Southwest and is known for the amazing lighting effects of its slot canyon. These photos were taken at the peak time for each area of the slot canyon as the most beautiful lighting conditions [...]
Sculpture Reference Set: Prague: War Memorial
This photoset comes directly from a War Memorial in Prague, Czech Republic. It includes turntables of each sculpture and many of the elements in each sculpture. Close up texture shots are also included and useful for texture artists.
Modeling a Next-Gen Weapon: Colt 1911
In Modeling a Next-Gen Weapon, Joe Simanello takes us through the modeling and rendering process using his Colt 1911 Next-Gen game model. He begins with a low rez model then sculpts a high-rez version for specific details in the gun barrel and other parts of the weapon. He then moves on to demonstrate [...]
More in this category:
- 3D MODEL : RUSKY SOLDIER
- Christophe Desse Releases the First Chapter of Stylized Muscle Car Workshop
- Jeff Patton Releases Vehicle Rendering in 3DS Max 2009 (includes 3 scene files)
- Gnomonology Releases 7 New Free Tutorials by Ryan Kingslien
- Dr. Frankenstein 90210 Scene File (3ds Max)
- 3D Model: Frankenstein Model From Dr. Frankenstein 90210
- 3D Model: Soldier
- Maya Tutorial: Transfer UVs in Maya 2008
- Maya Modeling Foundation Tutorial: Modeling a Basic Hand
- Maya Tutorial: Modeling a Heroic Human Base Mesh
- Textures: Leather Pack A & B
- Textures: Belt Pack A & B
- Texture: Canvas Pack
- Textures: Elephant Skin
- Distressed Metal Texture Library
- Bricks and Blocks Texture Library
- Planks and Panels Texture Library
- The Face: Sculpture Reference
- Sculpture Reference Set: Reliefs and Decorative Elements
- Human Anatomy: Anatomy of The Arm and Shoulder
- ZBrush Tutorial: Topology for Sculpting
- ZBrush Tutorial: Sculpting an Animal and Human Hybrid, a Manimal
- ZBrush Tutorial: Portrait Sculpting Using Photoreference of H.C. Anderson
- Designing with Digital Clay: Designing Evil (Includes .ZTL)
- 3d Model: Study from Rodin
- 3d Model: Study from Rubens
- ZBrush Tutorial: Using Photographs as Displacement
- 3d Model: Basic Human Head with Brief Tutorial
- Designing with Digital Clay: How to Sculpt Details
- Designing with Digital Clay: Creating a Fish Monster
- ZBrush Tutorial: Environment Modeling with Alphas
- ZBrush Tutorial: ZBrush Palette Reference
- ZBrush Tutorial: Using Image Planes
- ZBrush Tutorial: Texturing with ZProject
- ZBrush Tutorial: Using ZSpheres
- ZBrush Tutorial: Understanding ZBrush’s Sculpting Brushes
- ZBrush Tutorial: Sculpting a Female Head by Ryan Kingslien
- ZBrush: 12 MatCap Materials for Presentation by Ralf Stumpf - Part 2
- ZBrush: 12 MatCap Materials for Presentation by Ralf Stumpf - Part 1
- ZBrush Tutorial: Zack Petroc’s The Making of Rambouillet
- Sculpting Tutorial with Rick Baker: Sculpting the Biker
- Sculpting Tutorial with Rick Baker: Sculpting the African Woman
- Alphas: Collection of Stone and Rock Alphas
- Alphas: Collection of Organic Alphas for Skin, Scales, & Bumps
- Alphas: Aaron Sims Scaly Skin Collection
- Alphas: Aaron Sim’s Leathery Skin Collection
- Alphas: Aaron Sims Bumpy Skin Collection
- 3d Model: Indian Women
- 3d Model: Female Soldier
- 3D Model: Male Head Base Mesh - Free
- Human Anatomy: The Female Figure- Hands, Foot and Head
- Human Anatomy: The Female Figure - Gesture and Rhythm
- 3D Model: Stinger Head by Scott Spencer
- ZBrush Modeling Tutorial: Mesh Topology
- ZBrush Sculpting Tutorial: Sketching a Monster Head in Digital Clay
- Artist in Action: The Making of Trin by Alex Alvarez
- ZBrush Tutorial: Create a Normal Map
- Maya Tutorial: Rendering with SSS_Fast_Skin Shader
- Maya Tutorial: Creating Believable Eyes
- 3D Model: Jonas Thornqvist’s Troll
- Maya Lighting and Rendering Tutorial: SSS Shaders, Tone Mapping and Motion Blur
- Maya & ZBrush Tutorial: Rendering 16 bit Displacement Maps
- Maya Rendering Tutorial: Learn to use Subsurface Scattering
- Maya Lighting & Rendering Tutorial: Rendering with Jeremy’s Procedural Plums Scene
- Maya Lighting & Rendering Tutorial: Rendering Glass with Jeremy’s Dusty Simplified Glass Scene
- 3D Model: Mouth, Teeth and Gums
- Artist in Action: The Making of Fume by Alex Alvarez
- Maya Dynamics Tutorial: Fundamentals of Rendering Sprites
- Maya & ZBrush Tutorial: Rendering 32 bit Displacement Maps
- Maya Tutorial: Software Rendering Particles
- Maya Lighting Tutorial: Subsurface Scattering with Maya’s SSS_Fast_Simple
- 3DS Max Scene File: Jonas Thornqvist’s Troll
- 3DS MAX VRay Tutorial: Speed vs Quality
- 3DS Max Tutorial: Learn 3DS Max
- Rigging Tutorial - Learn How to Rig with Rigging 101: Skeletons by Alex Alvarez
- The Making of Jester by Alex Alvarez
- Basic Human Base Mesh by Alex Alvarez
- Maya Tutorial: Learn Maya from Alex Alvarez
- Maya Tutorial: Indoor Lighting in Maya by Jeremy Engleman
- Introduction to Keyframe Animation in Maya by Stephan McClure
- The Making of Smile by Alex Alvarez
- Maya Tutorial: Effects Explosion in Maya Covering Particles, Instancing, Expressions, Rendering and Compositing by Alex Alvarez
- Effects Animation Tutorial: Use Maya, After Effects & Photoshop to Bring a Photograph to Life by Alex Alvarez
- Maya Tutorial: Creating a Turntable Animation in Maya
- Effects Animation Tutorial: Creating & Rendering Sparks by Alex Alvarez
- Effects Animation Tutorial: Pixie Dust using Sprites by Alex Alvarez
- Maya Lighting Tutorial: Setting Up Outdoor Lighting in Maya by Alex Alvarez
- Maya Lighting Tutorial: Light Linking in a Heavy Scene by Alex Alvarez
- Maya Dynamics Tutorial: Bullets, Dust Hits and Debris by Alex Alvarez
- Photoshop Tutorial: Creating Tileable Textures (Free) by Alex Alvarez
- After Effects Tutorial: Image Sequence to Quicktime (Free) by Alex Alvarez
- Digital Sculpture: Older Male Head
- Compositing Multiple Passes in Fusion by Christophe Desse
- 1970 Chevelle Hot-Rod by Christophe Desse
- Rendering Mulitple Passes in Maya by Christophe Desse
- The Face: Sculpture Reference
- Human Anatomy: Anatomy of the Face
- Justin Sweet’s Timelapse Painting of a Centaur
- Helicopter Model from Gnomon Workshop’s Behind the Scenes DVDs
- 55 Chevy Truck: 3D Model & Fully Rendered Maya Scene (Maya 2008 + OBJ)
- Hyper-Realistic Female Model (Maya + OBJ)
- Brandon Lawless’s Production Quality Scuba-Girl
- Modeling A Beetle in NURBS by Stephan McClure
- ZBrush Topology for Sculpting
- New Gnomonology Section
- Jeff McAteer Releases Sketching a Monster’s Head in ZBrush
- Sculpting With a New Brush: Rasp
- Herbert Lowis Releases Female Sniper Sculpt
- Sculpture Reference Set: Reliefs and Decorative Elements
- Neville Page Releases How to Paint Fur in Photoshop Tutorial (includes Photoshop Brushes)
- Jonas Thornqvist Releases the Troll Sculpture and 3DSMax Scene File
- Gnomonology Apple Widget Released
- Nick Zuccarello’s Base Head
- ZBrush Tutorial: Designing Details with Cesar Dacol Jr.
- Cesar Dacol Jr has signed up for Designing with Digital Clay
- Sculpting Environments with Vibol Moeung
- Welcome to the Gnomonog!
