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	<title>Comments for Gnomonology Blog</title>
	<atom:link href="http://gnomonology.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://gnomonology.com/blog</link>
	<description>Tutorials &#38; Assets by Professional Artists</description>
	<pubDate>Wed, 07 Jan 2009 09:06:25 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
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		<title>Comment on Gnomonology Releases 7 New Free Tutorials by Ryan Kingslien by 1st project on zbrush =D by disturb_369 - Community for CG Artists</title>
		<link>http://gnomonology.com/blog/2008/10/gnomonology-releases-7-new-free-tutorials-by-ryan-kingslien/#comment-1544</link>
		<dc:creator>1st project on zbrush =D by disturb_369 - Community for CG Artists</dc:creator>
		<pubDate>Tue, 16 Dec 2008 07:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=677#comment-1544</guid>
		<description>[...] i advise you to check out a zombie tutorial i found on gemonology it shows how to wrinkle skin  Gnomonology Releases 7 New Free Tutorials by Ryan Kingslien &#124; Gnomonology Blog good luck ill keep a look out on your portfolio [...]</description>
		<content:encoded><![CDATA[<p>[...] i advise you to check out a zombie tutorial i found on gemonology it shows how to wrinkle skin  Gnomonology Releases 7 New Free Tutorials by Ryan Kingslien | Gnomonology Blog good luck ill keep a look out on your portfolio [...]</p>
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	</item>
	<item>
		<title>Comment on Gnomonology Releases 7 New Free Tutorials by Ryan Kingslien by Christopher  Parent</title>
		<link>http://gnomonology.com/blog/2008/10/gnomonology-releases-7-new-free-tutorials-by-ryan-kingslien/#comment-1527</link>
		<dc:creator>Christopher  Parent</dc:creator>
		<pubDate>Sun, 16 Nov 2008 23:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=677#comment-1527</guid>
		<description>Ryan;
I have learned so much from your videos - You are as generous as the day is long. I will be finishing up my Gnomon Online studies soon and I'm looking forward to moving out to LA and going to Gnomon's physical location - From there I will be looking forward to attending any and all of your classes. 

Peace - 
Chris - (sixxpixels)</description>
		<content:encoded><![CDATA[<p>Ryan;<br />
I have learned so much from your videos - You are as generous as the day is long. I will be finishing up my Gnomon Online studies soon and I&#8217;m looking forward to moving out to LA and going to Gnomon&#8217;s physical location - From there I will be looking forward to attending any and all of your classes. </p>
<p>Peace -<br />
Chris - (sixxpixels)</p>
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	</item>
	<item>
		<title>Comment on Maya &#038; ZBrush Tutorial: Rendering 16 bit Displacement Maps by Bookmarks about Maps</title>
		<link>http://gnomonology.com/blog/2008/08/maya-zbrush-tutorial-rendering-16-bit-displacement-maps/#comment-1522</link>
		<dc:creator>Bookmarks about Maps</dc:creator>
		<pubDate>Sun, 26 Oct 2008 07:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=226#comment-1522</guid>
		<description>[...] - bookmarked by 1 members originally found by MissMarissaHaro on 2008-10-08  Maya &#38; ZBrush Tutorial: Rendering 16 bit Displacement Maps  http://gnomonology.com/blog/2008/08/maya-zbrush-tutorial-rendering-16-bit-displacement-maps/ - [...]</description>
		<content:encoded><![CDATA[<p>[...] - bookmarked by 1 members originally found by MissMarissaHaro on 2008-10-08  Maya &amp; ZBrush Tutorial: Rendering 16 bit Displacement Maps  <a href="http://gnomonology.com/blog/2008/08/maya-zbrush-tutorial-rendering-16-bit-displacement-maps/"  rel="nofollow">http://gnomonology.com/blog/2008/08/maya-zbrush-tutorial-rendering-16-bit-displacement-maps/</a> - [...]</p>
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	</item>
	<item>
		<title>Comment on The Face: Sculpture Reference by Anonymous</title>
		<link>http://gnomonology.com/blog/2008/09/the-face-sculpture-reference-2/#comment-1032</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=611#comment-1032</guid>
		<description>Hey Ryan, congrats on your new job.  The photos are grouped via sculptor but are not titled.  

Cheers,
Ryan</description>
		<content:encoded><![CDATA[<p>Hey Ryan, congrats on your new job.  The photos are grouped via sculptor but are not titled.  </p>
<p>Cheers,<br />
Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Face: Sculpture Reference by Ryan Calloway</title>
		<link>http://gnomonology.com/blog/2008/09/the-face-sculpture-reference-2/#comment-1031</link>
		<dc:creator>Ryan Calloway</dc:creator>
		<pubDate>Tue, 23 Sep 2008 17:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=611#comment-1031</guid>
		<description>Do the files come w/ names and titles of the artist and sculptures?</description>
		<content:encoded><![CDATA[<p>Do the files come w/ names and titles of the artist and sculptures?</p>
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	<item>
		<title>Comment on ZBrush Topology for Sculpting by sandip</title>
		<link>http://gnomonology.com/blog/2008/07/topology-for-sculpting/#comment-861</link>
		<dc:creator>sandip</dc:creator>
		<pubDate>Tue, 16 Sep 2008 14:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=45#comment-861</guid>
		<description>plz companys requirment my interested 3D Max modeling &#38; texturing &#38; photoshop</description>
		<content:encoded><![CDATA[<p>plz companys requirment my interested 3D Max modeling &amp; texturing &amp; photoshop</p>
]]></content:encoded>
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	<item>
		<title>Comment on Alphas: Aaron Sim&#8217;s Leathery Skin Collection by molybdenum</title>
		<link>http://gnomonology.com/blog/2008/08/alphas-leathery-skin/#comment-809</link>
		<dc:creator>molybdenum</dc:creator>
		<pubDate>Thu, 11 Sep 2008 16:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=412#comment-809</guid>
		<description>thank you</description>
		<content:encoded><![CDATA[<p>thank you</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Human Anatomy: The Female Figure - Gesture and Rhythm by ltsapfxdr hvsy</title>
		<link>http://gnomonology.com/blog/2008/08/human-anatomy-the-female-figure-gesture-and-rhythm/#comment-807</link>
		<dc:creator>ltsapfxdr hvsy</dc:creator>
		<pubDate>Wed, 10 Sep 2008 10:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=254#comment-807</guid>
		<description>sogeabq kipdhl xuqmpizcr slbeqn rgvy gjrizst mlckdi</description>
		<content:encoded><![CDATA[<p>sogeabq kipdhl xuqmpizcr slbeqn rgvy gjrizst mlckdi</p>
]]></content:encoded>
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	<item>
		<title>Comment on Maya Tutorial: Effects Explosion in Maya Covering Particles, Instancing, Expressions, Rendering and Compositing by Alex Alvarez by RyanKingslien</title>
		<link>http://gnomonology.com/blog/2008/08/learn-how-to-create-an-explosion-in-maya-in-alex-alvarezs-ground-explosion/#comment-444</link>
		<dc:creator>RyanKingslien</dc:creator>
		<pubDate>Thu, 21 Aug 2008 14:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=141#comment-444</guid>
		<description>Thanks wakuku. Glad you enjoyed it.  :)</description>
		<content:encoded><![CDATA[<p>Thanks wakuku. Glad you enjoyed it.  :)</p>
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	<item>
		<title>Comment on Maya Tutorial: Effects Explosion in Maya Covering Particles, Instancing, Expressions, Rendering and Compositing by Alex Alvarez by wakuku</title>
		<link>http://gnomonology.com/blog/2008/08/learn-how-to-create-an-explosion-in-maya-in-alex-alvarezs-ground-explosion/#comment-442</link>
		<dc:creator>wakuku</dc:creator>
		<pubDate>Thu, 21 Aug 2008 11:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=141#comment-442</guid>
		<description>this is very nice and helpfull ^_^</description>
		<content:encoded><![CDATA[<p>this is very nice and helpfull ^_^</p>
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	<item>
		<title>Comment on Rendering Mulitple Passes in Maya by Christophe Desse by christophe desse</title>
		<link>http://gnomonology.com/blog/2008/08/rendering-mulitple-passes-in-maya-by-christophe-desse/#comment-388</link>
		<dc:creator>christophe desse</dc:creator>
		<pubDate>Mon, 11 Aug 2008 17:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=57#comment-388</guid>
		<description>hi ,
yes i have some plan and idea for a showing my workflow for a car like that  from 0 to 100 % 
not sure at this point in what form it would happen , as i have to explore the different  possibilities 

the only thing i can say for sure is that it would be either a late 60's muscle car ..  or a 50's pickup truck</description>
		<content:encoded><![CDATA[<p>hi ,<br />
yes i have some plan and idea for a showing my workflow for a car like that  from 0 to 100 %<br />
not sure at this point in what form it would happen , as i have to explore the different  possibilities </p>
<p>the only thing i can say for sure is that it would be either a late 60&#8217;s muscle car ..  or a 50&#8217;s pickup truck</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Rendering Mulitple Passes in Maya by Christophe Desse by Anonymous</title>
		<link>http://gnomonology.com/blog/2008/08/rendering-mulitple-passes-in-maya-by-christophe-desse/#comment-382</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 09 Aug 2008 13:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=57#comment-382</guid>
		<description>Wow!-

This tutorial is amazing, However it would have been really nice to model this car out as well.

Then go into the coloring phase of it so that I or many others could experience the entire process of modeling this type of style, from start to finish.

Is this possible in the near future.

Thanks in advance!</description>
		<content:encoded><![CDATA[<p>Wow!-</p>
<p>This tutorial is amazing, However it would have been really nice to model this car out as well.</p>
<p>Then go into the coloring phase of it so that I or many others could experience the entire process of modeling this type of style, from start to finish.</p>
<p>Is this possible in the near future.</p>
<p>Thanks in advance!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Jeff McAteer Releases Sketching a Monster&#8217;s Head in ZBrush by Malic</title>
		<link>http://gnomonology.com/blog/2008/06/jeff-mcateer-releases-sketching-a-monsters-head-in-zbrush/#comment-363</link>
		<dc:creator>Malic</dc:creator>
		<pubDate>Mon, 04 Aug 2008 13:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=41#comment-363</guid>
		<description>Hi Ryan,

It seems Jeff can achieve crisp lines with a standard (draw size 6, dotted) brush. Does the focal shift need to be re-configured to achieve this? My strokes tend to be very spaced out, causes me to drop down a level to get a smooth result. Let us know if theres a way around this</description>
		<content:encoded><![CDATA[<p>Hi Ryan,</p>
<p>It seems Jeff can achieve crisp lines with a standard (draw size 6, dotted) brush. Does the focal shift need to be re-configured to achieve this? My strokes tend to be very spaced out, causes me to drop down a level to get a smooth result. Let us know if theres a way around this</p>
]]></content:encoded>
	</item>
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		<title>Comment on Nick Zuccarello&#8217;s Base Head by Marco Godinho</title>
		<link>http://gnomonology.com/blog/2008/05/nick-zuccarello/#comment-256</link>
		<dc:creator>Marco Godinho</dc:creator>
		<pubDate>Wed, 23 Jul 2008 16:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=15#comment-256</guid>
		<description>This is great, thanks for the tip Ryan.

Cheers,
MG</description>
		<content:encoded><![CDATA[<p>This is great, thanks for the tip Ryan.</p>
<p>Cheers,<br />
MG</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ZBrush Topology for Sculpting by RyanKingslien</title>
		<link>http://gnomonology.com/blog/2008/07/topology-for-sculpting/#comment-189</link>
		<dc:creator>RyanKingslien</dc:creator>
		<pubDate>Sun, 13 Jul 2008 06:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://gnomonology.com/blog/?p=45#comment-189</guid>
		<description>I love that Alex!  Topology Killed My Inner Child should be my next post!  :)</description>
		<content:encoded><![CDATA[<p>I love that Alex!  Topology Killed My Inner Child should be my next post!  :)</p>
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