Tutorials and Assets
The Refinery Project
Multi-Chapter Tutorial
The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop.
Chapter One: Sprite Rendered Smokestacks
In chapter one, sprite rendered smoke is added to several of the refinery's smokestacks. Topics include: Importing the image plane, aligning the 3D camera, adding 3D reference geometry, volume emission, fields, sprite set-up, expressions, adjusting particle speed without changing behavior, hardware rendering separate elements, motion blur, particle disk caching, compositing, color correction and final integration.
| Duration: 90 min | Size: 433.99mb | Cost: $10.00 |
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Chapter Two: Sky and Water Replacement
In chapter two, the original sky and static water of the refinery photo are replaced. Using Photoshop, we mask out the original sky, replace it, then color correct to match the lighting of the scene. For the water we use Maya's Ocean Shader to create animated water that integrates perfectly into our scene, including reflection of the backplate and shore/pier intersection through the use of camera projections.
| Duration: 90 min | Size: 511.46mb | Cost: $10.00 |
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Chapter Three: Rolling Sprite Fog
In chapter three, animated fog is added to the Maya scene using volume emission, fields, sprites, expressions, disk caching, hardware rendering and motion blur. All necessary steps are discussed as we build the effect from scratch and integrate it into our composite. Final tweaks are added in After Effects including color correction, level adjustments, masking and movement.
| Duration: 60 min | Size: 300.21mb | Cost: $10.00 |
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Chapter Four: Shoreline, Birds, Particle Instancing
In this final chapter, we begin by adding a new foreground shoreline and some rocks in the water. We pull elements from a photo using masking, fringe removal and warping. We then move to Maya to create a dynamic flock of birds that fly into frame. The bird effect is created from scratch including joints, skinning, looping animation, UVs, texturing, particle instancing, emitters, fields, expressions, lighting, rendering and the final composite of the Refinery Project.
| Duration: 140 min | Size: 759.61mb | Cost: $14.00 |
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nice tutorial but were is the image of the refinery to follow along? Didn't come with the downloaded movies.
Posted June 18, 2007 - 11:45amregards
jannis
I too would like a sort of file to follow along with the project. That would be cool
Posted June 21, 2007 - 08:38amJust noticed that Alex found the image via google, so it's alll good. Thanks for the great tutorials!
Posted June 21, 2007 - 03:00pm-George
Anyone know where i could find a smoke tiff image sequence?
Posted June 23, 2007 - 05:19pmUgg, nevermind again. I just heard on the video how Alex went about creating the puff of smoke.
Posted June 23, 2007 - 06:20pmThanks,
George
http://www.conleyfrp.com/gallery/refinery.jpg
Posted January 12, 2008 - 02:28pmthere are also many suitable ones on flikr.
While these tutorials are great, sometimes it feels like they are "overviews" instead. I'm only 30min. into the fist tutorial, but I there are times when the instructor will just hot-key through or say they created assets already but then leave you without the means to do so. Also, work along files would've been great. At least the base image, but the biggest concern and frustration is shelling out forty dollars only to realize you cannot complete the tutorial because techniques are used that are not explained in the slightest. But, in most cases if you are generally at least an intermediate Maya user, you should be fine...I think. Because I am only a beginner switching over from Cinema 4D and I cannot complete this tutorial.
Posted July 15, 2008 - 03:52pmENTRY LEVEL MAYA USERS BEWARE.