Tutorials and Assets
Intro to Keyframe Animation in Maya
Multi-Chapter Tutorial
This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available. We will focus on a classic bouncing ball animation and learn how to use the primary animation interface, the Graph Editor, as well as the timing interface of the Dope Sheet. In chapter two, we create a small story animation for our reel and render it to completion. For those new to Maya, this tutorial gives you the fundamental skills necessary to begin animating your own projects and scenes.
Chapter One: Understanding Key Framing, The Graph Editor
This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available.
| Duration: 70min. | Size: 107.64mb | Cost: $10.00 |
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Chapter Two: Graph Editor, Dope Sheet , Timing, Story
In chapter two, we create a small story animation for our reel and render it to completion.
| Duration: 60min. | Size: 107.75mb | Cost: $10.00 |
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great tutorial!!!!!!
Posted June 15, 2007 - 08:34amdressta
How good this tutorial is I can't say as I downloaded it and it doesn't work.
Posted November 20, 2008 - 11:31pmApparently they know it doesn't work and will fix it soon, whatever that means, as no time is given and no apology offered.
They don't mention that the download doesn't work the link is still online even though the video is broken.
So you pay your money and then you receive unbelievably poor support.
This was my first purchase from here and it looks like my last.
The email response when it finally came was to say the least cursory to say the least, mentioning that the second part works and that they found a problem with the first.
Caveat emptor as they say in Rome.
OK they have fixed the file and it works fine, so far the tutorial is very good and worth the effort. Need a little more work on the customer skills though ;)
Posted November 21, 2008 - 03:27pmExcellent work -- the missing primer on keyframe animation in Maya -- that explains and clarifies aspects of the interface which a small library of Maya literature had left a bewildering mystery. Makes you want to tackle your next project and hammer the software to the shape of your ideas rather than have your ideas conform to the confused shape of the thousand things about the application that you despaired to understand.
Posted December 28, 2008 - 04:25pmIn other words -- worth ten times what I paid. Fundamental -- yet fantastic stuff.