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Rigging 101: Skeletons

Multi-Chapter Tutorial

The first step of rigging any character or creature is to build a skeleton. This lecture explains, in detail, everything that you need to know in order to create rig friendly joints. Using the character 'Jester' as our example, we create the skeleton that will be used for skinning and animation. Each of the joint creation tools is discussed, with an emphasis on how joint placement and orientation will affect rig behavior later on. Once Inverse Kinematic controls have been applied and the geometry has been skinned, these things are hard to change. Therefore, it is critical that the skeleton creation process is methodical.


Chapter One: Joint Creation Fundamentals
We begin by discussing the core concepts of skeleton creation: how to create joint chains and manage hierarchies, IK versus FK, and how to test behavior with a quick IK rig.

Duration: 39min Size: 189.80mb Cost: $9.00 purchase tutorial

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Chapter Two: Creating Jester's Skeleton
In this chapter we create Jester's skeleton in realtime, while explaining all of the required steps to ensure proper behavior down the road.

Duration: 62min Size: 378.46mb Cost: $9.00 purchase tutorial

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Chapter Three: Clean Up
With Jester's skeleton created, we now clean it up and prepare it for skinning and control rigs. At this point you will know everything you need to know in order to create skeletons for your own characters or creatures.

Duration: 37min Size: 233.66mb Cost: $9.00 purchase tutorial

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