Tutorials and Assets
ZBrush: Using ZSpheres
Multi-Chapter Tutorial
ZSpheres are a fast and efficient way to start your model, creature or prop directly in ZBrush.
In this series, Ryan Kingslien demonstrates how to use ZSpheres, how to manage our expectations of them, how to get and how to work with sculpting topology.
Learn the Basics of How to Use ZSpheres
ZSpheres have amazed and daunted artists from their first introduction. They are very powerful tools for quickly building up a base to sculpt on. This tutorial provides a firm foundation for using ZSpheres as well as a guide to what you can expect and should from ZSpheres.
| Duration: 23min | Size: 44.69mb | Cost: $6.00 |
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How to Create Hands and Fingers with ZSpheres
ZSpheres are a fast and efficient way for you to create new geometry inside of ZBrush. Creating hands and fingers has always been a trouble spot for users. This tutorial shows you how one easy to use method for creating hands with fingers using ZSpheres or Edgeloops. This method is meant to be used by digital sculptors who want to stay entirely inside of ZBrush.
| Duration: 36min | Size: 74.91mb | Cost: $6.00 |
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How to Create Quadrupeds with ZSpheres
In this tutorial, Ryan Kingslien demonstrates how to create a quadruped model from ZSpheres and covers how to create three digit paws, how to create separate parts using one ZSphere model and how to think about topology from a sculptors perspective.
| Duration: 31min | Size: 70.16mb | Cost: $6.00 |
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I really like the way he introduces zSpheres ... i could create a simple chain or hairstrands without hassle but complex forms with zspheres was a miracle to me. This chapter was a big help to understand zSpheres much more.
Posted January 24, 2009 - 03:47am