Instructor Profile

Ryan Kingslien

Resident Artist

Ryan is a Resident Artist at the Gnomon Workshop. He also works as a senior Pixoltician for Pixologic, the Makers of ZBrush. He has worked with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and EA to integrate digital sculpting into their production pipelines. He studied traditional art at The Pennsylvania Academy of Fine Art, digital art at the Gnomon School of Visual Effects and creative writing at Antioch University.

Instructor Tutorials

An Overview of Topology in ZBrush

Using Topology Tools, Projec..
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Sculpture Reference Set: Reliefs and Decorative Elements

Photographic Reference with ..
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Sculpting a Female Bust in ZBrush

Chapter One: Blocking in You..
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ZBrush: Sculpting Brushes

An In-Depth Look at ZBrush's..
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ZBrush: Using ZSpheres

Learn the Basics of How to U..
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ZBrush: Texturing with ZProject

An In-Depth Look at Using ZP..
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ZBrush: Using Image Planes

How to use Background Refere..
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ZBrush: Palette Reference

ZBrushs Alpha Palette Explai..
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ZBrush: Using the Rasp or Sandpaper Brush (includes ZBrush Brush)

A Look at a Traditional Scul..
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Portrait Sculpting: H.C. Andersen

Chapter 1: Blocking In a Por..
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Los Angeles
The Gnomon Workshop

Instructor Images