Instructor Profile

Alex Alvarez

Director, <br>The Gnomon Workshop

Alex is founder and director of The Gnomon Workshop and of the Gnomon School of Visual Effects in Hollywood. Having dedicated the last decade to educating students and professional artists around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books - plus he has taught courses at several major trade conferences. Alex is president of the Los Angeles Maya Users Group and sits on the Advisory Boards for Highend3D.com and CGsociety. He continues to work on personal and professional projects, recently as a creature development artist on the James Cameron film Avatar. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania

Instructor Tutorials

Software Rendering Particles

Blobby Particles, Part One
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Image Sequence to Quicktime

Converting Anims to .MOV fil..
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Setting Up Orthographic Images

Preparing Orthos in Photosho..
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Creating Tileable Textures

Using Photoshop to Eliminate..
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Bullets, Dust Hits and Debris

Chapter One: Creating a Dust..
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Light Linking in Heavy Scenes

How to Quickly Manage Light/..
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Outdoor Lighting

Chapter One: Introduction, R..
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The Making of 'Smile'

Chapter One: Base Mesh and U..
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Pixie Dust Using Sprites

Chapter One: OptiFX, Emitter..
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Creating/Rendering Sparks

Emitters, Fields, Collision ..
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Sprite Rendering Fundamentals

Using the Sprite Render Type..
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Turntable Animations

Chapter One: 3-pt Lighting a..
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Turntable Animations

Chapter Two: Rendering from ..
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Turntable Animations

Chapter 3: Wireframe Renderi..
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The Refinery Project

Chapter One: Sprite Rendered..
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Ground Explosion

Chapter One: Emission, Insta..
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The Making of 'Jester'

Introduction
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Male Human Head Basemesh

OBJ with UVs
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Introduction to Maya

Chapters 1 + 2: UI Overview ..
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Human Basemesh - Simple

obj model
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Organic Alphas

62 512x512 PSDs
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Stone Alphas

43 512x512 PSDs
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Elephant Skin

4k scans
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Canvas Pack

Military Duffle Bag
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Leather Pack 'A'

4k scans
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Leather Pack 'B'

Jacket Panels
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Belt Pack 'A'

High-Res Scans
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The Making of 'Fume'

Chapter One: Forms + Topology
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Mouth Interior

Teeth and Gums
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Intro to Subsurface Scattering

Using the misss Fast Simple ..
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Creating Believable Eyes

Chapter Two: Texturing the I..
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Skin Shading with Mental Ray

Chapter Two: Mapping Color, ..
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Rigging 101: Skeletons

Chapter Two: Creating Jester..
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The Making of 'Trin'

Chapter Six: Zbrush, part two
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Hollywood
Los Angeles
34
The Gnomon Workshop

Instructor Images

Instructor Blog

Jester

Hi all... so the 'Making of Jester' tutorial is now live. It clocks in at 18 hours, offering an in-depth look at how Jester was made including basemesh, UVs, Zbrush, texturing, shaders, lighting and rendering. A lot of lecture... but also a lot of valuable tips and techniques. I hope people find it to be useful. :)

Posted September 18, 2007 - 09:50pm

Gnomonology is Live!

After several months in development, we're super excited to say that Gnomonology is live and open to everyone! As you can probably see, I've been recording a bunch of tutorials for the site... I hope that you find them to be helpful. :)

Posted June 08, 2007 - 10:58pm

We're about ready to launch

Getting close day by day

Posted May 31, 2007 - 01:47am