ZBrush Tutorials and Assets

Sketching With Digital Clay: Monster Head (includes .ZTL)

Tools for Quickly Sketching Monster Heads in ZBrush

Sketching with Digital Clay: A Monster Head covers Jeff McAteer's approach for quickly sketching creature heads using ZBrush. In this tutorial Jeff starts with a basic head shape. Then using the S...

53min
MOV - 1024x768 (140.62mb)
ZIP - (37.68mb)
$30.00

An Overview of Topology in ZBrush

Using Topology Tools, Projection, The ZProject Brush and SubTool's ProjectAll

ZBrush is the industry leading application for digital sculpting, a rapidly growing sector of the 3D industry. While sculpting in ZBrush artists work with highly advanced digital clay that consist...

51min
MOV - 1024x768 (241.81mb)
$10.00

Rendering Zbrush Displacement Maps

Using 32 bit Displacement Maps in Mental Ray

This tutorial gives a detailed walkthrough of using ZBrush 3.1 to extract a 32bit floating point displacement map from the Stingerhead ZTool (also available on Gnomonology). Once the maps and geome...

52min
MOV - 1024x768 (73.49mb)
$10.00

The Making of 'Smile'

Multi-Chapter Tutorial

This 'making of' demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, Zbrush and Photoshop, 'Smile' was created in eigh...

300 min
MOV - 1024x768 (935.39mb)
4

Sculpting Clothing

Learn to Sculpt Realistic Folds and Wrinkles in Clothing

In this tutorial Richard Smith demonstrates how to sculpt amazingly realistic folds in clothing using ZBrush. He covers the fundamentals of direction and weight as well as gathering reference. Th...

43.00
MOV - 1024x768 (260.31mb)
$15.00

The Stingerhead

Creature Sculpture

This character design sculpt was created in ZBrush2.0 from base sculpting to final detailing and painting. It includes a 4k texture map and 5 levels of subdivision in the ztool. Poly count 4 milli...

ZIP - (42.69mb)
$15.00

Human Anatomy: Female

Chapter One: Gesture & Rhythm, Block-in, Torso, Leg, Arm

In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Za...

60 min
MOV - 1024x768 (165.80mb)
$15.00

Human Anatomy: Female

Chapter Two: Hand, Foot, Head, Face and Hair Refinement

In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Za...

60 min
MOV - 1024x768 (160.60mb)
$15.00

Creating Normal Maps with ZBrush and ZMapper

Multi-Chapter Tutorial

This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to creat...

113 min
MOV - 1024x768 (259.74mb)
3

Male Human Head Basemesh

OBJ with UVs

Male human head basemesh with organized topology. UVs are unwrapped. Ready to be imported into Zbrush or reorganized to match another design.

ZIP - (93kb)
FREE