Tutorials and Assets
Human Basemesh - Simple
obj model
This is an obj that works well as a humanoid basemesh for Zbrush/etc when you do not want to feel constricted by topology. It is what I usually use in Zbrush when making a humanoid figure. The UVs are laid out, so that you can export maps to your 3D app/Photoshop and read them. Granted, once you have a final sculpt in Zbrush, you may choose to redo the topology, but when sculpting it is nice to have something so simple.
To download this free asset, click the download link up to the right. :)
Post Date: September 6, 2007


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