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Software Rendering Particles

Blobby Particles, Part One

The Blobby particle render type is a software render method that allows particles to be assigned standard Maya shaders. The particles are rendered with a hard edge as if each particle is a sphere. When the particles intersect each other, they can blend together in a manner similar to Metaballs. The Blobby render type can be used to create a wide variety of render styles including liquids, plasma or bubbbles. This lecture demonstrates the fundamental particle and shader knowledge necessary to control the look of Blobby particles.

Post Date: April 8, 2008

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