Maya: Rendering Tutorials and Assets

Subsurfacing Sushi

Procedural Fish and Rice, or Finally, a Use for Maya Wood

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a ful...

95min.
MOV - 1024x768 (253.15mb)
ZIP - (17.57mb)
$24.00

The Making of 'Trin'

Multi-Chapter Tutorial

Trin was started to create a high-res 4k still image, yet evolved to become a looping ten second animation rendered in vertical HD at 1200x1920 to be displayed on a wall-mounted digital display. St...

621 min
MOV - 1024x768 (2.76gb)
14

Rendering Zbrush Displacement Maps

Using 32 bit Displacement Maps in Mental Ray

This tutorial gives a detailed walkthrough of using ZBrush 3.1 to extract a 32bit floating point displacement map from the Stingerhead ZTool (also available on Gnomonology). Once the maps and geome...

52min
MOV - 1024x768 (73.49mb)
$10.00

Turntable Animations

Chapter Two: Rendering from the Command Line

The most common way to present a model, to a client, supervisor or on a demo-reel, is to create a turntable animation. This tutorial demonstrates a simple, yet effective, solution for creating dyna...

32 min
MOV - 1024x768 (50.26mb)
$6.00

Lighting a Hallway

Production Techniques for Efficient, Directable Lighting

Emphasizing production concerns, Jeremy lights an interior scene with only 13 lights. He demonstrates in real-time step-by-step how to use a minimal number of spot and point lights to recreate all...

62 min
MOV - 1024x768 (197.71mb)
$12.00

Dusty Simplified Glass

in Overcast Light with Procedural Cork

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a ful...

68min.
MOV - 1024x768 (194.86mb)
ZIP - (3.81mb)
$24.00

Procedural Plums

in Sunlight with Procedural Water Drops

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a ful...

1 hr.
MOV - 1024x768 (171.37mb)
ZIP - (971kb)
$24.00

Rendering Zbrush Displacement Maps

Using 16 bit Displacement Maps

This tutorial covers the following: 16 bit Displacement Maps Multi-Displacement 3 Setting Up a Mental Ray Render Using Maya's Approximation Editor Using the Imf_Copy Utility This tutoria...

69min
MOV - 1024x768 (133.27mb)
$9.00

Styrofoam Helicopter

mental ray Physical Sun/Sky and Rotational Motion Blur

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, background plates, and lighting rigs. The aim is to teach through deconstruction of a fully rea...

76 min.
MOV - 1024x768 (149.80mb)
ZIP - (9.18mb)
$24.00

55 Chevy Truck: 3D Model & Fully Rendered Maya Scene (Maya 2008 + OBJ)

A Hot-Rod 55 Chevy Truck Rendered with Final Gather and Caustics

This awesome sup'd up 55 Chevy truck model includes all the render settings needed to get a great car render using Mental Ray's Final Gather and Caustics. To fit the mood of the model, it also inc...

ZIP - (6.47mb)
$35.00