Preparing Orthos in Photoshop and Aligning in Maya
While it is common for modelers to only have 3/4 perspective design drawings to work from, the ideal situation is to be provided with orthographic (front/side/top/back) reference to guide the model...
Trin was started to create a high-res 4k still image, yet evolved to become a looping ten second animation rendered in vertical HD at 1200x1920 to be displayed on a wall-mounted digital display. St...
This 'making of' demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, Zbrush and Photoshop, 'Smile' was created in eigh...
This is an obj that works well as a humanoid basemesh for Zbrush/etc when you do not want to feel constricted by topology. It is what I usually use in Zbrush when making a humanoid figure. The UVs ...
These chapters represent a technical overview of how the image 'Fume' was created using Maya, Zbrush and Photoshop. In contrast to some of my other work on Gnomonology, Fume was created without any...
This asset includes four poly base meshes: Top Teeth, Bottom Teeth, Top Gums and Bottom Gums. Total facecount is 2508, all quads. The asset includes four .obj's and a single Maya .mb scene file. Pe...
This digital sculpture of Jonas Thornqvist's troll model contains the body, eyes, teeth and clothes. It also includes all the displacement maps needed to render it in MAX, Maya, XSI.
This Humanoid Bat create is an incredibly detailed sculpt by artist Kolby Jukes. The download contains a .ztl, a .mud (both with subd levels intact) and a .obj (just the highest subd).
Maya has the ability to construct multiple types of surfaces using a number of modeling tools and techniques. Maya's NURBS surface offer a clean technical approach to surface modeling. Starting fr...