Maya: Tutorials and Assets

Subsurfacing Sushi

Procedural Fish and Rice, or Finally, a Use for Maya Wood

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a ful...

95min.
MOV - 1024x768 (253.15mb)
ZIP - (17.57mb)
$24.00

Software Rendering Particles

Blobby Particles, Part One

The Blobby particle render type is a software render method that allows particles to be assigned standard Maya shaders. The particles are rendered with a hard edge as if each particle is a sphere. ...

55 min
MOV - 1024x768 (166.31mb)
ZIP - (147.21mb)
FREE

Image Sequence to Quicktime

Converting Anims to .MOV files with After Effects

When rendering animations from Maya, Max or any other 3D application, it is common practice to render them out as image sequences (image.001.tga, image.002.tga, etc.). These sequences, however, can...

14 min
MOV - 1024x768 (30.16mb)
iPod - 320x240 (23.38mb)
$4.00

Setting Up Orthographic Images

Preparing Orthos in Photoshop and Aligning in Maya

While it is common for modelers to only have 3/4 perspective design drawings to work from, the ideal situation is to be provided with orthographic (front/side/top/back) reference to guide the model...

28 min
MOV - 1024x768 (118.32mb)
FREE

Creating Tileable Textures

Using Photoshop to Eliminate Seams

When texturing objects in a 3D application, it is often necessary to use a texture that can be tiled. This means that when the image repeats there is no visible seam. For example, when mapping an i...

22 min
MOV - 1024x768 (56.57mb)
iPod - 320x240 (48.94mb)
$4.00

Bullets, Dust Hits and Debris

Multi-Chapter Tutorial

When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to...

179 min
MOV - 1024x768 (647.58mb)
4

Light Linking in Heavy Scenes

How to Quickly Manage Light/Object Connections

Successfull lighting requires the simulation of reflected light. While Global Illumination is a possible approach to automate the process, this can be expensive in terms of render time. The direct ...

8 min
MOV - 1024x768 (84.70mb)
iPod - 320x240 (32.68mb)
$4.00

Outdoor Lighting

Multi-Chapter Tutorial

This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of...

293 min
MOV - 1024x768 (750.01mb)
Preview (9.54mb)
6

Rendering Zbrush Displacement Maps

Using 32 bit Displacement Maps in Mental Ray

This tutorial gives a detailed walkthrough of using ZBrush 3.1 to extract a 32bit floating point displacement map from the Stingerhead ZTool (also available on Gnomonology). Once the maps and geome...

52min
MOV - 1024x768 (73.49mb)
$10.00

The Making of 'Smile'

Multi-Chapter Tutorial

This 'making of' demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, Zbrush and Photoshop, 'Smile' was created in eigh...

300 min
MOV - 1024x768 (935.39mb)
4