This is an obj that works well as a humanoid basemesh for Zbrush/etc when you do not want to feel constricted by topology. It is what I usually use in Zbrush when making a humanoid figure. The UVs ...
Here are some free alphas for everyone... enjoy. Let's thank Sofia ValeCruz who actually put these together! Thanks Sofia.
This alpha pack contains 62 512x512 PSDs.
So I went to an amazing taxidermy place in Burbank, CA (Bischoff's) to find some cool things to scan for textures. They had some elephant skin there that they were not allowed to sell (illegal), bu...
This 'making of' demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a lifesize print. This would require the development of high-resolution de...
This asset includes four poly base meshes: Top Teeth, Bottom Teeth, Top Gums and Bottom Gums. Total facecount is 2508, all quads. The asset includes four .obj's and a single Maya .mb scene file. Pe...
Preparing Orthos in Photoshop and Aligning in Maya
While it is common for modelers to only have 3/4 perspective design drawings to work from, the ideal situation is to be provided with orthographic (front/side/top/back) reference to guide the model...
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessa...
Using the misss Fast Simple Material with Mental Ray
Translucency is a characteristic of many materials, both natural and man made. From leaves and murky water to wax, sandblasted glass or skin, many objects that may be opaque will still absorb light...