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Creating Tileable Textures

Using Photoshop to Eliminate Seams

When texturing objects in a 3D application, it is often necessary to use a texture that can be tiled. This means that when the image repeats there is no visible seam. For example, when mapping an image around a sphere or cylinder, the left edge of the texture will touch the right edge as the texture wraps around. Or a texture may be repeated several times on a surface to eliminate the need for an ultra high-res texture. Regardless of the situation, it is critical to know how to take photographic source material and tile it using Photoshop. This tutorial demonstrates the process of tiling a texture and testing the results in a 3D application, in this case Maya.

Post Date: May 23, 2007

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daniel rodriguez

Good i am new and i like this alex good tutorial

Posted June 21, 2007 - 07:40pm

valery aucoin

comme toujours, exceelnt travail, et bonne pédagogie!

Posted March 19, 2008 - 08:33am

jean-pierre prieur

super tutorial thanks

Posted December 08, 2008 - 06:20pm
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22 min
MOV - 1024x768 (56.57mb)
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