Tutorials and Assets
Creating Tileable Textures
Using Photoshop to Eliminate Seams
When texturing objects in a 3D application, it is often necessary to use a texture that can be tiled. This means that when the image repeats there is no visible seam. For example, when mapping an image around a sphere or cylinder, the left edge of the texture will touch the right edge as the texture wraps around. Or a texture may be repeated several times on a surface to eliminate the need for an ultra high-res texture. Regardless of the situation, it is critical to know how to take photographic source material and tile it using Photoshop. This tutorial demonstrates the process of tiling a texture and testing the results in a 3D application, in this case Maya.
Post Date: May 23, 2007



Good i am new and i like this alex good tutorial
Posted June 21, 2007 - 07:40pmcomme toujours, exceelnt travail, et bonne pédagogie!
Posted March 19, 2008 - 08:33amsuper tutorial thanks
Posted December 08, 2008 - 06:20pm