Tutorials and Assets
Software Rendering Particles
Blobby Particles, Part One
The Blobby particle render type is a software render method that allows particles to be assigned standard Maya shaders. The particles are rendered with a hard edge as if each particle is a sphere. When the particles intersect each other, they can blend together in a manner similar to Metaballs. The Blobby render type can be used to create a wide variety of render styles including liquids, plasma or bubbbles. This lecture demonstrates the fundamental particle and shader knowledge necessary to control the look of Blobby particles.
Please note this tutorial may require Firefox to be downloaded. Firefox can be obtained from www.mozilla.com
Post Date: April 8, 2008


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