Tutorials and Assets

Rendering Zbrush Displacement Maps

Using 16 bit Displacement Maps

This tutorial covers the following:

16 bit Displacement Maps
Multi-Displacement 3
Setting Up a Mental Ray Render
Using Maya's Approximation Editor
Using the Imf_Copy Utility

This tutorial is a comprehensive look at using 16 bit displacement maps and how to get the most out of them.

Note: This tutorial uses Maya 8.5. Maya 2008 may have changed some procedures.

Post Date: April 16, 2008

Comments / Questions

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Brian Deakin

Great tut!!! Finally i understando how to set up a 16 bit map and the big talk of why it's different from a 32 bit map... can't wait to get a 32 bit map tut...

tnxs :D you're making my life between zbrush and maya a lot!!! easier

Posted May 05, 2008 - 08:20pm
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69min
MOV - 1024x768 (133.27mb)
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