Tutorials and Assets
Rendering Zbrush Displacement Maps
Using 16 bit Displacement Maps
This tutorial covers the following:
16 bit Displacement Maps
Multi-Displacement 3
Setting Up a Mental Ray Render
Using Maya's Approximation Editor
Using the Imf_Copy Utility
This tutorial is a comprehensive look at using 16 bit displacement maps and how to get the most out of them.
Note: This tutorial uses Maya 8.5. Maya 2008 may have changed some procedures.
Post Date: April 16, 2008



Great tut!!! Finally i understando how to set up a 16 bit map and the big talk of why it's different from a 32 bit map... can't wait to get a 32 bit map tut...
Posted May 05, 2008 - 08:20pmtnxs :D you're making my life between zbrush and maya a lot!!! easier