Tutorials and Assets

Styrofoam Helicopter

mental ray Physical Sun/Sky and Rotational Motion Blur

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, background plates, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene.

Styrofoam Helicopter covers mental rays Physical Sun & Sky and issues revolving around its use including texture gamma, proper use with sss shaders, tone mapping, and rendering with clouds and backgrounds. We also explore linear motion blur as it applies to complex rotation.

Post Date: May 5, 2008

Comments / Questions

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Bryce Bigger

When you apply a texture to the haze channel as you reference from MasterZap, I notice both you guys get artifacts around the edges of the model with a LDR image. Is there a way to tune that out? HDR images didn't generate this issue. Thanks!

Posted August 05, 2008 - 07:36am

Chien Yi Liu

Hi, Jeremy,

Fantastic vid! Just wondering about the Gamma node you explained. You showed how to plug it into the texture but not the shader. Could you tell me how, please?

Posted October 30, 2009 - 01:53am
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76 min.
MOV - 1024x768 (149.80mb)
ZIP - (9.18mb)
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