Tutorials and Assets
ZBrush Base Head with Tutorial
A Basic Head for Sculpting and Texturing.
In this tutorials, Nick Zuccarello shows explains the different features of his base ZBrush head that are designed to make it easier when working with your model in a production setting:
Polygroups for facial features
Layer for open mouth
Nick also goes over some foundational tools for working with your model: Transpose and Topological Masking.
Post Date: May 21, 2008



BAM BAM BAM. this is a similar feeling to buying a spiderman action figure when your 7 years old, i want to unwrap my gift, thank you. ::unzip::
Posted May 21, 2008 - 03:40pm:) indeed İvan ..
Posted May 22, 2008 - 02:34pmIvan
Posted May 22, 2008 - 02:34pmThis is great Nick, thanks for taking the time to put this together. I'm looking forward to the work flow tips, not to mention the base mesh which looks well crafted.
Posted June 04, 2008 - 11:42am