Tutorials and Assets

ZBrush Base Head with Tutorial

A Basic Head for Sculpting and Texturing.

In this tutorials, Nick Zuccarello shows explains the different features of his base ZBrush head that are designed to make it easier when working with your model in a production setting:
Polygroups for facial features
Layer for open mouth
Nick also goes over some foundational tools for working with your model: Transpose and Topological Masking.

Post Date: May 21, 2008

Comments / Questions

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ivan mitkowski

BAM BAM BAM. this is a similar feeling to buying a spiderman action figure when your 7 years old, i want to unwrap my gift, thank you. ::unzip::

Posted May 21, 2008 - 03:40pm

Burak Demirci

:) indeed İvan ..

Posted May 22, 2008 - 02:34pm

Burak Demirci

Ivan

Posted May 22, 2008 - 02:34pm

Robert Clapp

This is great Nick, thanks for taking the time to put this together. I'm looking forward to the work flow tips, not to mention the base mesh which looks well crafted.

Posted June 04, 2008 - 11:42am

Kieran Turan

I'm having a -lot- of problems using this exported to Maya. The topology is giving me tons of errors. I've spent hours trying to clean it up, but it still isnt working. There are border edges all thru the face, but even when I went in by hand to stitch them all, there are a bunch of nonplanar faces, & the soften edges/normals makes the face look like a jigsaw puzzle. Am I doing something wrong or is this just meant to be a zBrush-only "sculpt" face that can't be used anywhere else? It's too bad since this is a very neutral, smooth base mesh that'd really suit my needs. Thanks!

Posted June 09, 2009 - 05:48pm
purchase asset
30min
MOV - 1024x768 (82.65mb)
ZIP - (11.61mb)
$20.00

Additional Images

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