Tutorials and Assets
ZBrush: Sculpting Topology
An In-Depth Look at How to Adjust Topology for Sculpting
Topology is an important part of any sculptor's day. In most cases, Topology can be put off till you are done with your model. Occassionally, it can n ot be put off and needs to be adjusted to be able to get more polygons for sculpting.
Using a real-world scenario, this video shows you how Ryan Kingslien uses ZBrush's topology tools and projection function to adjust the polygon flow of his model on the fly.
Please note this tutorial may require Firefox to be downloaded. Firefox can be obtained from www.mozilla.com
Post Date: July 12, 2008


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