Tutorials and Assets
Sculpting Clothing
Learn to Sculpt Realistic Folds and Wrinkles in Clothing
In this tutorial Richard Smith demonstrates how to sculpt amazingly realistic folds in clothing using ZBrush. He covers the fundamentals of direction and weight as well as gathering reference. This tutorial documents the entire process for sculpting the jacket of Richard's latest character, Bad Girl. It is an absolute must-have for anyone wanting to learn how to create more realistic clothing for their characters.
Post Date: November 7, 2008



Hello,
Posted November 08, 2008 - 05:11amThank you to take some time for sharing your knowledges and techniques!
Excellent video and works obviously.
Hello,
Posted November 08, 2008 - 05:38amThank you to take some time for sharing your knowledges and techniques!
Excellent video and works obviously.
Thanks a lot, Richard!! This is just what I wanted!
Posted November 22, 2008 - 08:59pmJust started downloading this tutorial ! Looks awesome! Just what I was looking for !
Posted December 03, 2008 - 08:20amThank you for sharing your knowledge Richard !
Ciao
My comment previously left was deleted, so here it is again. This tutorial was not very helpful - it was like sitting next to a Zbrush Master going twice as fast as normal. There was no way to see how things were done, and wasn't very informative.
Posted December 16, 2008 - 09:18pmI think people have the right to hear MY opinion of this tutorial, so please don't delete it again.
If the steps taken in this tutorial were explained better and shown at normal speed, it would have been much better :)
Thank you for this, this tutorial will surely help me understand sculpting better on a 3d perspective.
Posted December 20, 2008 - 04:31amI have no idea what some people expected out of this movie, however for me it was exactly what I was looking for. It was very helpful to see this technique in action as well as the explanation as to what you should look for in particular when doing clothing. This will definitely influence how I do clothing in zBrush from now on. Thanks for sharing this with us.
Posted January 01, 2009 - 09:55am