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3DS Max Rendering Iridescence w/ the Shellac Material

Using 3DS Max's Shellac Material to Accurately Create Iridescence

In this tutorial, Ramy Hanna, covers the funadamentals of creating iridescence materials in 3DS Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles.
Ramy starts with a reflective materials and details how he uses Max's Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.

Post Date: December 17, 2008

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