Tutorials and Assets
Creating/Rendering Sparks
Emitters, Fields, Collision Events, Software Rendering
Sparks are a fairly common, yet simple, effect that can be effectively created using Maya dynamics. This tutorial demonstrates sparks from a collision, as well as from a pulsing (expression driven) emitter. Starting from scratch we generate the required elements to produce the effect: volume emitter, particles, fields, animation, expressions, Collision Events, particle shader and utility nodes. For rendering we utlize the Tube software render type as the final output, yet we also discuss how sparks can be rendered using the MultiStreak hardware render type.
Post Date: May 29, 2007



is it a problem to put the scene file online?
Posted June 14, 2007 - 08:40amVery good tutorial, thx, but yes, uploading the file scene were a good idea.
Posted June 21, 2007 - 12:44pmI just wonder were are this assets ??? I haver purchase two set of tutorials without assest . At the top says tutorials and assets , a bit misleading.
Posted November 23, 2007 - 03:41pmthis is an excellent tutorial==4 stars; I am not sure how
Posted May 27, 2008 - 01:15pmthis becamea $6 item--but its certainly work more