Tutorials and Assets
Sprite Rendering Fundamentals
Using the Sprite Render Type and Managing PP Attributes
Sprite rendering of particles is an incredibly efficient and powerful method for designing an almost unlimited variety of effects. When particles are set to Sprites, an image or sequence (with transparency) can be mapped onto the individual particles. As any image can be used, the possibilities are endless: Snowflakes, optiFX, smoke, fog, dust, fire, splashes, flying birds, dust hits, etc. This tutorial demostrates the fundamental knowledge necessary to utilize sprite rendering in Maya. Shader set-up and managing PP attributes (spriteNum, spriteScale, spriteTwist, lighting) are discussed.
Post Date: May 29, 2007



Alex, as usual, you are the man:)
Posted June 15, 2007 - 10:44amLoved the tutorial, but when I render, each particle loops through the sequence of leaf images, so you get this really odd flickering ani, not sure how to stop this?
Posted February 07, 2008 - 03:01am