Tutorials and Assets
Creating Normal Maps with ZBrush and ZMapper
Multi-Chapter Tutorial
This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines. ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps - which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.
Chapter One: Introduction - Creating a Normal Map
| Duration: 35min | Size: 134.18mb | Cost: $8.00 |
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Chapter Two: Creating Multiple Normal Maps from UV Regions, Rendering in Maya
| Duration: 42min | Size: 180.99mb | Cost: $10.00 |
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Chapter Three: Baking Bump Maps, Blendshape Editing, Arbitrary Mesh Transfer
| Duration: 36min | Size: 174.02mb | Cost: $10.00 |
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Great Tutorial, really well explained for people new to Z-Mapper. I really recommend getting this. Thanks Gnomon.
Posted August 29, 2007 - 10:53am